← Honour Bound Game Studios

Shader Playground

A GLSL fragment shader, compiled by your own GPU driver as you type. Pick a preset, change a number, press Compile — the picture is running on your hardware, and the editor around it is C++ compiled to WebAssembly. The presets, the source it wraps around your code and the checks that catch the mistakes a driver reports unhelpfully are covered by the same test suite the server is.