Performance Benchmark
Drag the slider and give your machine more work: every particle is simulated in C++ compiled to WebAssembly and drawn by your GPU, and the panel reports the median and 95th-percentile frame time rather than an average frame rate, because an average hides exactly the stutter you would want to know about.
Underneath it is a second, separate reading: what our server spent building this page,
taken from the Server-Timing header this site puts on every response. The two
numbers describe different computers doing different jobs and are never added together —
a fast visitor machine should not be able to flatter a slow server, which is the whole reason
they are labelled apart.